la crèche
Each evening of Advent, a small light calls the child. A figure from the crèche tells its part of the Christmas story, entrusts its flame — and takes its place in the family crèche.
One evening
From first glance to good night.
A few minutes each evening. A beginning, a path, an end.
A small light
On the village map, at night, a small light comes on. The child touches it: it is calling.
The flight
We fly over the village like a bird, to the door where someone is waiting.
The figure tells its part
Mary, a shepherd, the donkey, a saint… each evening a figure tells its part of the story in a few short sentences.
The flame entrusted
It entrusts a small flame to the child, to carry back to the crèche.
Home on the donkey
On the donkey’s back, the flame is carried home, sheltered from the wind with a finger.
The crèche, then good night
The figure takes its place with its candle. You send a light to someone you love and say good night: that’s all for this evening.
In the game
A village at night, santons, candles.
Figures inspired by Provençal santons, a village that lights up a little more each evening, and music-box melodies.








Every image comes from the game itself. Tap an image to enlarge it.
For parents
A ritual with an ending.
Faithful to the Gospel
Bible episodes follow the text of the Gospel. Stories from the lives of the saints accompany them; legends are labelled as such.
Nothing to unlock
Each evening ends with a good night. No streaks, no currency, no timer: the child can stop whenever they like.
Nothing leaves the device
No account, no ads, no purchase. Children’s first names stay on the phone. Each evening, a small “+” gives parents the reason the figure is there and a prayer to say together.
Calendar
One encounter each evening. On iPhone first, then on Apple-silicon Macs; Android later. The game is in French.
Coming soon to the App Store
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